Graphics Engine · Production Gallery
VIZ-ENGINE-01
Monitored Functions Healthy
SimulatedUpdated 11 sec ago
Windows
Healthy
Reachable
Viz Engine
Running
Graphics Render
On Air
On air
Input
Not Monitored
Output
Not Monitored
GPU
Unknown
Utilization 44%
Active Incident
Production graphics election data stale
The Production Graphics renderer remains healthy, but its required election data value 47.3% is stale against the configured 30s freshness threshold.
Data / Metadata Assurance
Election Graphics Data
Data trust, freshness, provenance, rights, fallback, and output evidence are assessed separately from renderer and system health.
STALE
Freshness
Primary election result: 47.3% is stale; last confirmed 4m 18s ago against 30s threshold.
Provenance
ELECTION-DATA-01 (licensed_provider); observed; canonical state canonical.
Verification
unverified; confidence 0.92.
Fallback
Fallback not configured.
Output Impact
Required operational data is at risk, but confirmed output impact is unknown without final output/as-run evidence.
Related systems
ELECTION-DATA-01, GRAPHICS-DATA-ADAPTER-01, GRAPHICS-CONTROL-01, VIZ-ENGINE-01, PCR-SW-01
Canonical value
47.3% · canonical
Evidence gaps
Current data state is stale; it must not be presented as current or healthy.; Rights or entitlement status is unknown and must not be treated as allowed.; No fallback source is configured for this data flow.
Engineering Details
Coverage, monitoring points, metrics, inventory, connections, collectors, and provenance
26/31 points
Engineering Details
Coverage, monitoring points, metrics, inventory, connections, collectors, and provenance
Monitoring Coverage
One evidence boundary for available and missing monitoring points.
Available26
Not Collected5
Recent Events4
Connections4
View monitoring points and gaps
Available · 26
Current System SignalsHost CPU, RAM, C: free, Scene, Renderer, GPU
Windows Server HostOS, Host state, CPU, Memory, C: drive free, D: media cache free, NIC, Windows updates
Viz Engine ApplicationRenderer service, Loaded scene, GPU utilization, GPU memory, Frame render, Dropped frames, Media cache, Last template load
Media And Network InterfacesGraphics output, Signal method, Asset source, Insertion point
Not Collected · 5
Required Windows / Viz CollectorsWindows Event Viewer, Task Manager-style CPU / memory / disk counters, Windows service and process state, Viz Engine application log tail, GPU driver event stream
Monitoring Layers
Host
Simulated · 5 gaps
Operating System
N/A
Application
Simulated · 0 gaps
Media
Simulated · 0 gaps
Data / Metadata
N/A
Network
N/A
Storage
N/A
Detailed Metrics
Host2 groups · 5 gaps
Host
2 groups · 5 gaps
Windows Server Host
Operating system, hardware resource, disk, and Event Viewer style signals.
OSSimulated
Windows Server 2022
Host stateSimulated
Reachable
CPUSimulated
38%
MemorySimulated
27.1 / 64 GB
C: drive freeSimulated
118 GB
D: media cache freeSimulated
420 GB
NICSimulated
10 GbE linked
Windows updatesSimulated
Pending reboot: no
Required Windows / Viz Collectors
Windows host metrics and Viz application logs require separate compatible collectors.
Windows Event ViewerNot collected
Collector not configured
Task Manager-style CPU / memory / disk countersNot collected
Collector not configured
Windows service and process stateNot collected
Collector not configured
Viz Engine application log tailNot collected
Collector not configured
GPU driver event streamNot collected
Collector not configured
Application1 groups · 0 gaps
Application
1 groups · 0 gaps
Viz Engine Application
Renderer, scene, GPU, plugin, and media cache signals from the graphics application layer.
Renderer serviceSimulated
Running
Loaded sceneSimulated
Lower thirds
GPU utilizationSimulated
44%
GPU memorySimulated
6.2 / 16 GB
Frame renderSimulated
50 fps
Dropped framesSimulated
0
Media cacheSimulated
73% warm
Last template loadSimulated
09:45:04
Media2 groups · 0 gaps
Media
2 groups · 0 gaps
Current System Signals
Current normalized values used for the system's observed state.
Host CPUSimulated
38%
RAMSimulated
42%
C: freeSimulated
118 GB
SceneSimulated
Lower thirds
RendererSimulated
On air
GPUSimulated
44%
Media And Network Interfaces
Graphics output, asset, and configured production-switcher handoff.
Graphics outputSimulated
Configured to PCR-SW-01
Signal methodSimulated
Not specified by demo
Asset sourceSimulated
GV-STORE-01
Insertion pointSimulated
Production Switcher